
So I still play IV, just so being invaded was a threat, because managing culture and tech has always been last resorts to beat the clock or so easy you're ashamed to win that way (and often deactivated to avoid accidental victories). and from what I understand the AI still can't fight a decent war. But it is lack of stacking and the AIs inability to be formidable with the new mechanics that really killed it This was the Civ that made me stop buying new Civs.

The lack of religion and civics hurt too. and they took that away to focus on more mundane strategies. Part of the fun was watching your empire spread across the map. Cultural victories and the Space Race always used to feel like a participant trophy that you won because you couldn't get in other victories in time. but then this game heavily punishes you for empire building and that kills most of the fun. The AI was more of a military threat when it could stack. If you're playing with a human or humans, the new combat works (save the navy) but if you are playing with just the AI, war isn't a threat, the AI can't think enough to be a threat with the new combat mechanics. Verdict : At first I wasn't planning on giving this high a rating, but after rethinking everything about Civilization V, it genuinely is the best game of it's kind, and only has some minor issues. Also sometimes the npc's are straight up stupid, they can decide to start a war and then they attack you with like 3 troops, this is expected in such an advanced game, but still it can ruin the fun sometimes. Release Dates Sweden, 16 November 2001 Germany, 1 March 2002 France, 12 April 2002 USA, 31 October 2002, (first expansion) Poland, 6 November 2002. The game still has some issues i feel the need to address, i don't feel like different leaders play very different, the bonuses you get are quite minor and don't actually change the gameplay most of the time, and some leaders are just better then others by a long shot, so if you only play to win, you'll stick to few super good ones. It's amazing how a game from 2010 could still be this amazing. Games are super customisable, you can choose the speed, the other players, the map, the amount of players and much more, you can create a game exactly how you want it.


The difficulty settings in this game are amazing too, there's a setting for everyone, the easiest difficulty is so easy a 4 year old could beat it, and the hardest difficulty is as it says, only for the best. You have to make lots and lots of choices, and if you aren't smart about them, chances are you'll lose. The game starts super simple, and gradually gets more advanced the longer the game has been going on. Each leader has a preferred victory, be it domination, culture, science or diplomacy, all are a fun way to win and all work differently. The overall concept of the game is an amazing feat already, choosing a world leader, which all have other bonuses, and then winning in one of the four ways.
